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Automator User Guide
If you have a workflow you use frequently—for example, adding a watermark to large sets of images—and you want to make it easy to get to, you can create a Quick Action workflow. It is then available from Finder windows, the Services menu, or the Touch Bar (on a Mac with a Touch Bar).
Create a Quick Action workflow
Blackthorne (released as Blackhawk in some European countries) is a cinematic platform game developed by Blizzard Entertainment.It was released for the Super NES and MS-DOS in 1994. The cover art for the SNES version was drawn by Jim Lee. The following year, Blackthorne was released for the Sega 32X with additional content. In 2013, Blizzard released the game for free on their Battle.net PC.
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In the Automator app on your Mac, choose File > New.
Select Quick Action. then click Choose.
Specify any of the following:
Workflow receives current: The type of data used as input to the workflow. If you choose Automatic, Automator guesses the type of input you want to use in your workflow.
F!shing mac os. Note: Only Quick Actions that receive files as input are available in Finder windows.
Application: The app or apps you want to use to process your workflow. Each app must be open for the workflow to be available.
Input is: If the workflow receives input from URLs, addresses, phone numbers, dates, or email addresses, you can specify different input options.
Output replaces selected text: When the workflow receives input from Text or Rich Text, you can specify that the output replaces the selected text.
Image: An image for your Quick Action. You can select an image on your Mac or choose an image from the menu.
Color: A color for your Quick Action (visible in the Touch Bar only).
Add actions to your workflow.
To save your workflow, choose File > Save.
After you create a Quick Action, it automatically appears in the Action pop-up menu at the top of a Finder window, at the bottom of the Finder window preview pane in Column or Gallery view, and in the Services menu. You can also access Quick Actions in the Touch Bar by adding a Quick Actions button.
Add the Quick Actions button to the Touch Bar
To access Quick Actions from the Touch Bar, you must add the Quick Actions button. You only have to do this once.
Choose Apple menu > System Preferences, then click Extensions.
Tower walls mac os. On the left, click Touch Bar.
Click Customize Control Strip.
Drag the Quick Actions button to the bottom of the screen until it appears in the Touch Bar.
Click Done.
Choose which Quick Actions appear in the Finder and Touch Bar
By default, all Quick Actions workflows appear in Finder windows, the Services menu and the Touch Bar. You can change which Quick Actions appear in the Finder and Touch Bar.
Choose Apple menu > System Preferences, then click Extensions.
Click Finder.
Select the checkbox next to each action you want to be available from the Finder.
Click Touch Bar.
Select the checkbox next to each action you want to be available from the Touch Bar.
Set preferences for Quick Actions in the Touch Bar
You can set the Touch Bar to show only Quick Actions, or have Quick Actions appear only when you press the Function key.
Choose Apple menu > System Preferences, then click Keyboard.
Do one of the following:
To make the Touch Bar show only Quick Actions, click the 'Touch Bar shows' pop-up menu, then choose Quick Actions.
To make Quick Actions appear when you press the Function key, click the 'Press and hold Fn key to' pop-up menu, then choose Show Quick Actions.
Blackthorne | |
---|---|
Developer(s) | Blizzard Entertainment |
Publisher(s) | Interplay Productions |
Producer(s) | Ronald Millar Sr. Matthew Findley |
Designer(s) | Ronald Millar Sr. |
Programmer(s) | Frank Pearce Jr. Patrick Wyatt |
Artist(s) | Roman Kenney Stuart Rose Jason Magness Ronald Millar Sr. Sam Didier |
Writer(s) | Micky Neilson Ronald Millar Sr. Frank Pearce Jr. |
Composer(s) | Glenn Stafford |
Platform(s) | SNES, MS-DOS, Sega 32X, Classic Mac OS, Game Boy Advance, Microsoft Windows |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player |
Blackthorne (released as Blackhawk in some European countries) is a cinematic platform game developed by Blizzard Entertainment. It was released for the Super NES and MS-DOS in 1994. The cover art for the SNES version was drawn by Jim Lee.[3] The following year, Blackthorne was released for the Sega 32X with additional content. In 2013, Blizzard released the game for free on their Battle.net PC client.[4] In celebration of the company's 30th anniversary, Blackthorne was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the 'Blizzard Arcade Collection' in February 2021.[5]
Plot[edit]
Blackthorne is set on the planet Tuul, which has existed for centuries without human knowledge. All of this time, Tuul's people have been ruled over by a single shaman who 'was blessed with all knowledge'. Years before the game begins, Thoros, the latest ruler, finds it near impossible to choose between his two sons as the next ruler. Believing it will solve the dilemma, he leads them to the deserts and kills himself. His body becomes two stones, light and dark, and he gives one to each boy to rule their own kingdoms respectively. The people of the lightstone form the kingdom of Androth, and the people of the darkstone form Ka'dra'suul. But while Androth respects their stone, Ka'dra'suul reject theirs, and are eventually transformed into monsters by it. In this time, a ka'dra named Sarlac seizes power. He forms an army and leads them against Androth. Knowing of his people's doom, the ruler of Androth, King Vlaros, with the aid of the Androthi magician Galadril, sends his son Kyle to Earth to save his life. Vlaros also gives Kyle the lightstone for safe keeping.
Twenty years later, Kyle has become a renowned military captain and mercenary. After breaking out of prison facing court martial, Kyle begins having strange dreams, and is eventually confronted by Galadril. He is told that it is time to return to Tuul and save his people. The game begins here with Kyle setting out to kill Sarlac and reclaim his throne.
In the Automator app on your Mac, choose File > New.
Select Quick Action. then click Choose.
Specify any of the following:
Workflow receives current: The type of data used as input to the workflow. If you choose Automatic, Automator guesses the type of input you want to use in your workflow.
F!shing mac os. Note: Only Quick Actions that receive files as input are available in Finder windows.
Application: The app or apps you want to use to process your workflow. Each app must be open for the workflow to be available.
Input is: If the workflow receives input from URLs, addresses, phone numbers, dates, or email addresses, you can specify different input options.
Output replaces selected text: When the workflow receives input from Text or Rich Text, you can specify that the output replaces the selected text.
Image: An image for your Quick Action. You can select an image on your Mac or choose an image from the menu.
Color: A color for your Quick Action (visible in the Touch Bar only).
Add actions to your workflow.
To save your workflow, choose File > Save.
After you create a Quick Action, it automatically appears in the Action pop-up menu at the top of a Finder window, at the bottom of the Finder window preview pane in Column or Gallery view, and in the Services menu. You can also access Quick Actions in the Touch Bar by adding a Quick Actions button.
Add the Quick Actions button to the Touch Bar
To access Quick Actions from the Touch Bar, you must add the Quick Actions button. You only have to do this once.
Choose Apple menu > System Preferences, then click Extensions.
Tower walls mac os. On the left, click Touch Bar.
Click Customize Control Strip.
Drag the Quick Actions button to the bottom of the screen until it appears in the Touch Bar.
Click Done.
Choose which Quick Actions appear in the Finder and Touch Bar
By default, all Quick Actions workflows appear in Finder windows, the Services menu and the Touch Bar. You can change which Quick Actions appear in the Finder and Touch Bar.
Choose Apple menu > System Preferences, then click Extensions.
Click Finder.
Select the checkbox next to each action you want to be available from the Finder.
Click Touch Bar.
Select the checkbox next to each action you want to be available from the Touch Bar.
Set preferences for Quick Actions in the Touch Bar
You can set the Touch Bar to show only Quick Actions, or have Quick Actions appear only when you press the Function key.
Choose Apple menu > System Preferences, then click Keyboard.
Do one of the following:
To make the Touch Bar show only Quick Actions, click the 'Touch Bar shows' pop-up menu, then choose Quick Actions.
To make Quick Actions appear when you press the Function key, click the 'Press and hold Fn key to' pop-up menu, then choose Show Quick Actions.
Blackthorne | |
---|---|
Developer(s) | Blizzard Entertainment |
Publisher(s) | Interplay Productions |
Producer(s) | Ronald Millar Sr. Matthew Findley |
Designer(s) | Ronald Millar Sr. |
Programmer(s) | Frank Pearce Jr. Patrick Wyatt |
Artist(s) | Roman Kenney Stuart Rose Jason Magness Ronald Millar Sr. Sam Didier |
Writer(s) | Micky Neilson Ronald Millar Sr. Frank Pearce Jr. |
Composer(s) | Glenn Stafford |
Platform(s) | SNES, MS-DOS, Sega 32X, Classic Mac OS, Game Boy Advance, Microsoft Windows |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player |
Blackthorne (released as Blackhawk in some European countries) is a cinematic platform game developed by Blizzard Entertainment. It was released for the Super NES and MS-DOS in 1994. The cover art for the SNES version was drawn by Jim Lee.[3] The following year, Blackthorne was released for the Sega 32X with additional content. In 2013, Blizzard released the game for free on their Battle.net PC client.[4] In celebration of the company's 30th anniversary, Blackthorne was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the 'Blizzard Arcade Collection' in February 2021.[5]
Plot[edit]
Blackthorne is set on the planet Tuul, which has existed for centuries without human knowledge. All of this time, Tuul's people have been ruled over by a single shaman who 'was blessed with all knowledge'. Years before the game begins, Thoros, the latest ruler, finds it near impossible to choose between his two sons as the next ruler. Believing it will solve the dilemma, he leads them to the deserts and kills himself. His body becomes two stones, light and dark, and he gives one to each boy to rule their own kingdoms respectively. The people of the lightstone form the kingdom of Androth, and the people of the darkstone form Ka'dra'suul. But while Androth respects their stone, Ka'dra'suul reject theirs, and are eventually transformed into monsters by it. In this time, a ka'dra named Sarlac seizes power. He forms an army and leads them against Androth. Knowing of his people's doom, the ruler of Androth, King Vlaros, with the aid of the Androthi magician Galadril, sends his son Kyle to Earth to save his life. Vlaros also gives Kyle the lightstone for safe keeping.
Twenty years later, Kyle has become a renowned military captain and mercenary. After breaking out of prison facing court martial, Kyle begins having strange dreams, and is eventually confronted by Galadril. He is told that it is time to return to Tuul and save his people. The game begins here with Kyle setting out to kill Sarlac and reclaim his throne.
Kyle ventures through the land fighting his way to Sarlac's castle. He confronts Sarlac and threatens to keep his skull as a mounted trophy on his wall. The two battle and Kyle is the victor. He avenges his father, King Vlaros. Kyle then becomes king of Androth, where it is stated that he ruled justly, fairly and with honor for many years. The final shot of the game shows him sitting on the throne with a woman sitting next to him. Sarlac's skull is seen mounted on the wall as a trophy, just as Kyle had promised.
Gameplay[edit]
The game focuses around protagonist Kyle 'Blackthorne' Vlaros, out for revenge on Sarlac and his minions. The gameplay involves large platforming sequences, in which Kyle can run and climb around the environment, find keys and items and progress to the end of each maze like level. Combat in Blackthorne takes the form of gunfights. Both Blackthorne and his enemies can press against walls to avoid incoming bullets. Blackthorne can also fire blindly behind himself. During the game, Kyle uses a pump action shotgun as his primary weapon. As the game progresses, Androthi allies will help him upgrade the weapon, increasing its speed and power.
Pump-action Patrick Mac Os X
The game has seventeen levels within four areas—the mines of Androth, the Karrellian forests/swamps, the Wasteland desert and Shadow keep. The Sega 32X version includes a fifth area, the snowy mountains, which is not found in the other versions of the game. As the game progresses through these areas, Kyle becomes stronger and better armed, but so do the enemies.
Development[edit]
Pump-action Patrick Mac Os Catalina
For the first versions, the sprites for game characters were done using rotoscoping techniques just like Prince of Persia, using over 1000 frames to get smooth, lifelike animation.[6] The Macintosh version improved the quality by using prerendered, motion-captured sprites.[7]Interplay had intended to port the game to Sega Genesis but instead did so for the Sega 32X.[8][9] There were also plans to port the game to PlayStation and Sega Saturn,[9] but those plans were cancelled. A 3DO version was showcased by Interplay at E3 1995,[10] but the port was never released for unknown reasons.
Reception[edit]
Aggregator | Score |
---|---|
GameRankings | 69% (GBA)[11] |
Metacritic | 67/100 (GBA)[12] |
Publication | Score |
---|---|
CGW | (DOS)[13] |
EGM | 8/10 (SNES)[14] |
GameSpot | 7/10 (GBA)[15] |
IGN | 7.5/10 (GBA)[16] |
Next Generation | (DOS, MAC)[17][18] |
Mac Os Mojave
Electronic Gaming Monthly gave the SNES version their 'Game of the Month' award, praising its dark tone, amazingly smooth animation, complex and intelligent gameplay, and the ability to kill prisoners after getting information from them.[14]GamePro gave the SNES version a positive review, calling it 'Flashback with an attitude'. They particularly praised its detailed graphics and stronger emphasis on action over puzzle-solving as compared to similar games.[19] They gave the 32X version a positive review as well, remarking that 'with a solid graphical overhaul, Blackthorne delivers where many of the 16-bit conversions flounder in the 32X library'.[20]
A reviewer for Next Generation called Blackthorne 'one of the best arcade-style games the [PC] has ever seen', citing the accessible and intelligent gameplay, smooth animation, and the 'dark feel of the game'.[17] While noting that the game was over two years old by the time it was released for Macintosh, Next Generation gave this version a positive review as well, concluding that 'at the very least, Blackthorne is one of the best—and only—action games to come out for the Macintosh in the last year'.[18] IGN rated the game 90th on their 'Top 100 SNES Games of All Time'.[21]
References[edit]
Mac Os Catalina
- ^'Viewpoint'. GameFan. Vol. 2 no. 9. DieHard Gamer's Club. August 1994. p. 30.
- ^'Blackthorne 32X Preview'. GameFan. Vol. 3 no. 8. DieHard Gamer's Club. August 1995. p. 54.
- ^'At the Deadline'. GamePro. No. 72. IDG. September 1994. p. 162.
- ^Sykes, Tom (3 November 2013). 'Blizzard's 16-bit platformer Blackthorne is now available as free download'. PC Gamer UK. Future plc. Retrieved 3 November 2013.
https://us.battle.net/account/download/
- ^McWhertor, Michael (2021-02-19). 'Three classic Blizzard games come to PC, PS4, Switch, and Xbox One today'. Polygon. Retrieved 2021-02-24.
- ^'GamePro Readers speak out!'. GamePro. No. 74. IDG. September 1995. p. 126.
- ^'NextGen - Blackthorne'. Next Generation. Vol. 3 no. 8. DieHard Gamer's Club. February 1997. p. 54.
- ^'ProNews: At the Deadline'. GamePro. No. 62. IDG. September 1994. p. 162.
- ^ abCordell, Bobby; Edmond, Michael; Lover, Undercover (August 1995). 'The Mail: Cart Queries'. GamePro. No. 73. IDG. p. 13.
- ^'E-3 The Biggest And Best Electronic Entertainment Show Ever! - 3DO'. GameFan. Vol. 3 no. 7. Shinno Media. July 1995. pp. 38–39.
- ^'Blackthorne for Game Boy Advance'. GameRankings. CBS Interactive. Archived from the original on April 30, 2019. Retrieved November 5, 2019.CS1 maint: discouraged parameter (link)
- ^'Blackthorne for Game Boy Advance Reviews'. Metacritic. CBS Interactive. Retrieved November 5, 2019.
- ^Charles Ardai (January 1995). 'Fighting for the Prince's Crown'(PDF). Computer Gaming World (126): 168–170. Retrieved August 5, 2015.
- ^ ab'Review Crew: Blackthorne'. Electronic Gaming Monthly. No. 62. Sendai Publishing. September 1994. p. 28.
- ^Provo, Frank (November 11, 2003). 'Blackthorne Review'. GameSpot.
- ^'Blackthorne Review'. IGN. September 24, 2003.
- ^ ab'Blackthorne'. Next Generation. No. 4. Imagine Media. April 1995. pp. 90–91.
- ^ ab'Blackthorne'. Next Generation. No. 26. Imagine Media. February 1997. p. 135.
- ^'ProReview: Blackthorne'. GamePro. No. 72. IDG. September 1994. p. 72.
- ^'ProReview: Blackthorne'. GamePro. No. 85. IDG. October 1995. p. 54.
- ^Top 100 SNES Games of All Time - IGN.com, retrieved 2021-02-25
External links[edit]
Pump-action Patrick Mac Os 11
- Blackthorne at MobyGames